Campaign Turn Structure
Stage One: Japanese team…
- Roll for Will of the Emperor (1)
- If not, select Siege Stance (1)
- Allocate construction, draw on map (2)
- Allocate and roll for tunnels (3)
- Roll for weather (4)
- Decide if any land missions are to be launched (5)
- Decide if a torpedo attack is to be launched on Port Arthur (6)
Update A: Send email to Russian team with…
- Siege Stance for this week
- Copy of the map – dated and with all constructions annotated (including partials)
- Weather for this week
- Any land missions for this week
- If a torpedo attack is being launched
Stage Two: Russians then…
- Secretly allocate ships to Harbour Defence or Fire Support (6)
- Allocate construction, draw on map (2)
- Unfinished in one colour
- Finished in another
- Fight land battles (5)
- Either auto-resolve if Guards Brigade are not involved
- Or fight tabletop game if they are
- Fight a BF1900 game (if a torpedo attack has been launched) (6)
- May roll to make a Sally (if a torpedo attack has not been launched) (6)
- Fight a BF1900 game for the sally
Update B: Russians send email to Japanese team with…
- Casualty figures from the battle
- Results of a torpedo attack
- Results of any Sallies
- Copy of the map – dated and with all constructions annotated (including partials)
Stage 3: Both sides
- Calculate Combat Effectiveness (7)
- Subtract any Manpower they have lost and note any results (8)
- Roll any pressure dice (10)
I've sent you an email with a few questions Ed. Once those are clarified General Nogi will issue his instructions and battle orders
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