Saturday 28 May 2016

19th August 1904 - Battle of the Tiger Peninsular

Evening everyone - welcome to the write up for the very dramatic Japanese attempt to seal the harbour with blockships.  It was a fantastic game, and a good chance for a landlubber such as myself to stretch my sea-legs.

The Japanese were attempting to sink a blockship in the harbour entrance and seal in the Russian fleet.  They had three capital ships on hand - Misaka (Togo's flagship), Shikishima and Fuji.  Accompanying them was a small flotilla of torpedo boats and three destroyers.

All the Russians had ready to meet the threat were the shore batteries of the Tiger Peninsular and the Burya (a fictional ship based on the Aurora).  The Retvizan successfully passed its ready roll, but wouldn't be in game for a number of turns.

Friday 27 May 2016

Admiral Tojo Personal Log - 14th August 1904
Flagship MikasaYellow Sea

Most heartening news from Admiral Kamimura by wireless.  This morning he intercepted Bezobrazov’s Cruiser Squadron at dawn off Ulsan.  Our 4 armoured cruisers outmatched the Russian 3 and inflicted far greater damage than they took.  The Rurik was sunk and while the remaining two escaped to Vladivostok with heavy damage, they will be hard pressed to make repairs in the limited facilities available there.

I am most satisfied by this outcome.  It effectively negates the danger of further Russian raids upon our shipping lanes and the threat of the Port Arthur and Vladivostok squadrons combining.  I can now turn all my focus upon neutralising the last Russian capital ships in the Far East.


Tuesday 24 May 2016

Flag of Truce

On August 16th General Nogi sent an Officer under a flag of truce to the fortress, offering General Stoessel 'honourable terms' if he would surrender. The proposal was signed jointly by Nogi and Togo: "Our Army has almost completed it arrangements for a general assault which will begin very soon.  Once this attack is launched, the fate of Port Arthur will be settled"  To avoid a useless effusion of blood, we propose the evacuation of non-combatants and a surrender which will otherwise be imposed by force."
 
Admiral Togo, Georges Blond, 1961, p 192

Admiral Togo and General Nogi together with their Staff Officers during the Siege of Port Arthur.

Saturday 21 May 2016

13th August 1904 - Raid on the Shi-Shihung Gap

Afternoon all!  This is the battle report for our first tabletop engagement, the Guards Brigade's raid on the Shi-Shihung Gap.  You should shortly have a full email update for Week 2 with additional details and the week's slides.  Enjoy!

The level of work required for the updates is a bit overwhelming, so I've streamlined some things as you'll see.  I hope this is okay!

The Russians try to break through to the Japanese rear - skirting round the fortified town of Shi-Shihung.  They are stopped by timely Japanese reenforcements pouring in from the surrounding areas, but manage to inflict heavy casualties.  Of note was the courage of Colonel von Hartmann, who personally led the assault on a machine-gun bunker!

Artillery and machine gun fire was actually not very effective.  The battle took place at night, and so most of the casualties came from close combat.  The Russians were very good at assaulting defended positions, helped by the dispersed Japanese defenders.  The Japanese struggled to bring their strength to bear at first but within five turns had enough men on the field to force a hasty retreat.

Monday 9 May 2016

Admiral Togo's Personal Log 1st August

Mikasa, 1904
1st August 1904
Flagship Mikasa, Eastern Sea

The opening gambits of this war have progressed well.  Our opening attack on Port Arthur in Februaryfollowed by the sinking of the Varyag and Korietz at Chemulpo, and the successful mining of the Battleship Petropavlovsk, have opened the way to realise the strategy of Imperial Naval Staff in full.  It is now up to me to ensure it is brought to fruition.

We have wrested the command of the sea from the Russian eastern Fleet and have them bottled up in Vladivostok and Port Arthur.  With my more modern fleet between them, I must ensure that they remained divided – unable to reinforce one another or challenge me in a general engagement.  By keeping supplies and reinforcements out of Port Arthur I will also hasten the Victory of General Nogi’s 3rd Army investing that place.  Periodic bombardments, such as that conducted on 23 June, will also assist keeping the Tsar’s forces opposing him imbalanced.

Vice Admiral Vitgeft has commanded the Russian squadron in Port Arthur since Admiral Makarov’s death in combat aboard Petropavlovsk on 13 April.  After his abortive attempt to sortie from Port Arthur on 23 June he has shown little inclination to seek battle, perhaps seeking to preserve his fleet in being while awaiting reinforcements.  Intelligence reports that Admiral Vitgeft was honourably wounded in the action of 23 Jun.  If true, he may perhaps regain his fighting spirit as his health returns in the coming weeks. Unfortunately, my efforts to bottle him up inside the harbour using block ships have yet to significantly hamper the enemy’s freedom of action.  I must maintain my close blockade to prevent any reinforcement from the cruiser force Vladivostok and keep the pressure upon him to remain in harbour.

But the war at sea has not gone entirely with us.  Russian cruiser force has staged dramatic raids into Tsushima Strait, sinking merchant ships and troop transports to drown over a thousand soldiers from the 10th Division on passage to the front.  Fortunately, Rear Admiral Bezobrazov’s aggressive nature seems to be rare commodity amongst the Russian fleet.  Nonetheless, I have had to dispatch Rear Admiral Kamimura’s 2nd Squadron to contain, and if possibleneutralise, the threat that Bezobrazonv poses. Kamimura’s ships are sorely needed here if I am to maintain a constant blockade in the coming months.  

The summer weather has been kind thus far, but winter gales and ice will tell sorely upon us and our ships.  We must finish the remnants of the Russian naval force here in the east before reinforcements can be dispatched to their aid from the Baltic or Black Sea Fleets.  Time is marching against us but we will not be found wanting or disappoint His Imperial Majesty.  The eyes of the world are upon Japan and our Rising Sun battle flags.

“Illustration of the Great Naval Battle at the Harbor Entrance to Port Arthur in the Russo-Japanese War”
by Rosetsu, February 1904 [2000.073] Sharf Collection, Museum of Fine Arts, Boston

Sunday 8 May 2016

Introducing the Armies

Hi guys - this is a preview of a post I'll be putting up on Palladian Guard in the next few weeks.  It'll help familiarise everyone with their armies, and for Paul hopefully you'll get a better idea of how the 2mm games are structured.

The Japanese forces.  You'll notice they're not labelled - since Paul has a whole division, these models have to be nondescript enough to stand in for any Japanese unit.  To that end they have a generic command stand and five battalions.  Each battalion consists of three companies and a battalion commander stand.  The reinforcement stands represent columns of troops forming up, and will be used as 'spawn points' if the Japanese have more than five battalions.
Japanese machine guns and artillery.
Japanese reinforcement columns.
A Japanese infantry battalion - you can see how effective the new khaki camouflage is!
The Russians.  They have slightly bigger companies, and four battalions to each regiment.  They have more machine guns than the Japanese, but much less artillery.
A Russian battalion.
Russian reinforcement column, next to the regimental commander and machine gun sections.
Some of the trench network...

Hope that whets your appetite!

Wednesday 4 May 2016

Let the Games Begin!


I'm officially opening the Battle of Port Arthur!  Whenever people are ready we can start issuing orders.  I'll shortly email out a campaign pack which should include:
  • A PowerPoint document with an editable map.  This is for planning purposes, and you will also need to send a slide back each week with your moves annotated on it (it doesn't quite fit on the screen, but that doesn't matter)
  • A Word document with the rules
 Beyond that, it's all in flux somewhat as this is our first Supercampaign where the players are spread out all over the globe.  Patience will probably be required, since we can probably do a maximum of one game per week - so there may be quiet periods of a couple of weeks if people are away or busy.

Any questions, please post here, but we'll get started with Turn One whenever people are ready.

Campaign Turn Structure

Stage One: Japanese team…

  • Roll for Will of the Emperor (1)
  • If not, select Siege Stance (1) 
  • Allocate construction, draw on map (2)
  • Allocate and roll for tunnels (3)
  • Roll for weather (4)
  • Decide if any land missions are to be launched (5)
  • Decide if a torpedo attack is to be launched on Port Arthur (6)

Update A: Send email to Russian team with…

  • Siege Stance for this week
  • Copy of the map – dated and with all constructions annotated (including partials)
  • Weather for this week
  • Any land missions for this week
  • If a torpedo attack is being launched

Stage Two: Russians then…

  • Secretly allocate ships to Harbour Defence or Fire Support (6)
  • Allocate construction, draw on map (2)
  • Unfinished in one colour
  • Finished in another
  • Fight land battles (5)
  • Either auto-resolve if Guards Brigade are not involved
  • Or fight tabletop game if they are
  • Fight a BF1900 game (if a torpedo attack has been launched) (6)
  • May roll to make a Sally (if a torpedo attack has not been launched) (6)
  • Fight a BF1900 game for the sally

Update B: Russians send email to Japanese team with…

  • Casualty figures from the battle
  • Results of a torpedo attack
  • Results of any Sallies 
  • Copy of the map – dated and with all constructions annotated (including partials)

Stage 3: Both sides

  • Calculate Combat Effectiveness (7)
  • Subtract any Manpower they have lost and note any results (8)
  • Roll any pressure dice (10)